Artificial Instinct
Multiplayer First Person Shooter (FPS)
This is by far my most complete project to date. I have been working on it with the help of my friend, Niculescu Robert, for more than 6 months. And also, I have stopped working on it for more than a year.

It's not quite professional looking, but it's the best that we could do at that moment. I am indeed proud of how it turned out, though I know that if I were to start it all over again, it would be a whole lot better.
At first, the goal of the project is to see if we could make something similar to Quake 3 Arena. During the development, the idea of going "beyond Quake 3" came to us, so we tried to do better. That's when we started implementing some fake HDR rendering and some heat distorsion.
As you might notice, the project is far from complete (we don't even have a score screen, and the game never ends), but sadly we lost the source code. Some of you might laugh at the previous sentence, but it happens, we lost it! Still, this was somehow a good thing. This way I managed to give up Blitz3D and move on to C++,DirectX and Ogre3D.
For the ones intrested, a download link is available.